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The first post of this thread is a WikiPost and can be edited by anyone with the appropiate permissions. Your edits will be public.

Should continued work on 10.6.8 PowerPC and Xcode 3.2.X have its own dedicated thread?

  • Yes - I would like to be able to follow and/or contribute to a Developer Preview thread specifically

    Votes: 0 0.0%
  • Indifferent - I don't care either way i just appreciate the work that's being done

    Votes: 0 0.0%

  • Total voters
    15
  • Poll closed .
Just FYI, gsocket works fine with 10.6.8 and has no issues, apparently, with a lack of udp or using utdns.
It can do what tmate promised but did not deliver, being broken.

View attachment 2507556

Basically you can connect any two machines, as long as both have some connection to internet and you have access to install the program. (I replaced the image with something better looking than a dark photo of the screen LOL.)
Works either way (from powerpc mac to any modern system and reverse), no special network setup.

By the way, this can be done from iPhone as well.

gs1.jpeg
 
I attempted to install the Adobe CS4 Design application, but when I launched the installer, it didnt went further than asking the password again and again.
but on leopard it worked, so i know it isnt the installer problem, but why Snow Leopard struggle with this and how to make it work
 

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I attempted to install the Adobe CS4 Design application, but when I launched the installer, it didnt went further than asking the password again and again.
but on leopard it worked, so i know it isnt the installer problem, but why Snow Leopard struggle with this and how to make it work

I can only say that InDesign CS4 works perfectly fine on 10a190. I did not try it on 10.6.8 yet.
Did you install all updates for it?
 
I cant even install the main part so I didn't tried updates (I have less that a gigabite of ram, maybe it is something to consider)

I also tried Logic Studio and Final Cut Studio but both dont even lunch the installer
 
I cant even install the main part so I didn't tried updates (I have less that a gigabite of ram, maybe it is something to consider)

I also tried Logic Studio and Final Cut Studio but both dont even lunch the installer

It is to be expected that some proprietary apps which never had 10.6 ppc in mind may fail to work or at least fail to work without hacks. It should be possible to cut out problematic checks from the binary.
However there is probably little benefit here, since these apps won’t take advantage of 10.6 SDK on PowerPC. I’d rather keep 10.6 for everything and 10.5 for old proprietary stuff, if disk space permits.

Alternatively, it may be possible to install on 10.6.8 Intel and transfer installation manually to 10.6.8 ppc. Presumably apps won’t strip out ppc slices during installation.
 
I have a dual Disk syetem, so i have a full Mac os Snow Leopard disk and one for sorbet leopard (i am not sure about the version.
Alternatively, it may be possible to install on 10.6.8 Intel and transfer installation manually to 10.6.8 ppc. Presumably apps won’t strip out ppc slices during installation.
I sadly dont have an old Intel Mac
10.5 for old proprietary stuff,
That I'm gonna do then
 
I have a dual Disk syetem, so i have a full Mac os Snow Leopard disk and one for sorbet leopard (i am not sure about the version.

I sadly dont have an old Intel Mac

That I'm gonna do then

“Sorbet Leopard” is 10.5, you should be good with that for Adobe.

I am not really sure, but in principle it may install in a VM with 10.6.8, then you don’t need an old Intel Mac.

P. S. It would be nice to have Adobe working on 10.6.8 ppc, but we need to look what exactly fails. Which error were you getting?
 
P. S. It would be nice to have Adobe working on 10.6.8 ppc, but we need to look what exactly fails. Which error were you getting?
No errors. just the prompt for admin password is asked in a loop, no matter how many times i wrote my password it would ask again (really sorry about the video, i did struggle to record that, i tried many times, gave my password but i came back every single time_



 
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@educovas I will just put this here, so it is not forgotten. Possibly we have an issue with what OpenGL headers declare and what is actually available; this is the second case when I get the following error when linking is explicitly done to the OS frameworks, `-framework OpenGL -framework GLUT`:
Code:
Undefined symbols for architecture ppc:
  "_glBindFramebuffer", referenced from:
      _gf_sc_texture_enable_fbo in texturing_gl.o
      _compositor_3d_get_screen_buffer in visual_manager_3d_gl.o
      _compositor_3d_setup_fbo in visual_manager_3d_gl.o
      _compositor_3d_delete_fbo in visual_manager_3d_gl.o
      _compositor_3d_enable_fbo in visual_manager_3d_gl.o
      _wgl_bindFramebuffer in webgl.o
      _webgl_setup_fbo in webgl.o
      ...
  "_glBindRenderbuffer", referenced from:
      _compositor_3d_setup_fbo in visual_manager_3d_gl.o
      _wgl_bindRenderbuffer in webgl.o
      _webgl_setup_fbo in webgl.o
  "_glCheckFramebufferStatus", referenced from:
      _compositor_3d_setup_fbo in visual_manager_3d_gl.o
      _wgl_checkFramebufferStatus in webgl.o
      _webgl_setup_fbo in webgl.o
      _wgl_activate_gl in webgl.o
      _webgl_get_plane in webgl.o
  "_glDeleteFramebuffers", referenced from:
      _compositor_3d_delete_fbo in visual_manager_3d_gl.o
      _WebGLFramebuffer_finalize in webgl.o
      _webgl_setup_fbo in webgl.o
      _webgl_finalize in webgl.o
      _wgl_deleteFramebuffer in webgl.o
      _wgl_resize in webgl.o
  "_glDeleteRenderbuffers", referenced from:
      _compositor_3d_delete_fbo in visual_manager_3d_gl.o
      _WebGLRenderbuffer_finalize in webgl.o
      _webgl_setup_fbo in webgl.o
      _webgl_finalize in webgl.o
      _wgl_deleteRenderbuffer in webgl.o
      _wgl_resize in webgl.o
  "_glFramebufferRenderbuffer", referenced from:
      _compositor_3d_setup_fbo in visual_manager_3d_gl.o
      _webgl_setup_fbo in webgl.o
      _wgl_framebufferRenderbuffer in webgl.o
  "_glFramebufferTexture2D", referenced from:
      _compositor_3d_setup_fbo in visual_manager_3d_gl.o
      _wgl_framebufferTexture2D in webgl.o
      _webgl_setup_fbo in webgl.o
  "_glGenFramebuffers", referenced from:
      _compositor_3d_setup_fbo in visual_manager_3d_gl.o
      _webgl_setup_fbo in webgl.o
      _wgl_createFramebuffer in webgl.o
  "_glGenRenderbuffers", referenced from:
      _compositor_3d_setup_fbo in visual_manager_3d_gl.o
      _webgl_setup_fbo in webgl.o
      _wgl_createRenderbuffer in webgl.o
  "_glGenerateMipmap", referenced from:
      _wgl_generateMipmap in webgl.o
  "_glGetFramebufferAttachmentParameteriv", referenced from:
      _wgl_getFramebufferAttachmentParameter in webgl.o
  "_glGetRenderbufferParameteriv", referenced from:
      _wgl_getRenderbufferParameter in webgl.o
  "_glIsFramebuffer", referenced from:
      _wgl_isFramebuffer in webgl.o
  "_glIsRenderbuffer", referenced from:
      _wgl_isRenderbuffer in webgl.o
  "_glRenderbufferStorage", referenced from:
      _compositor_3d_setup_fbo in visual_manager_3d_gl.o
      _wgl_renderbufferStorage in webgl.o
      _webgl_setup_fbo in webgl.o
ld: symbol(s) not found for architecture ppc
collect2: error: ld returned 1 exit status
make[1]: *** [../bin/gcc/libgpac.dylib] Error 1
 
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